Once again, I participated in the Ludum Dare game jam. I joined the “jam” category, which means I could work with a partner (@Johnicholas), and have an extra day. So, a game in 72 hours. Except, a catch: I was at a conference all day Saturday, so really more like 48 hours of active time!
We interpreted the theme of a small world in a pretty typical way, and came up with Whirled of Words, a voice-controlled element balancing game. You can play it here.
If you also participated in Ludum Dare this time around, you can make my day: leave me a comment and rate the game at the website. Thank you!
The most pleasing thing for me was how this entry tied together many of my educational efforts over the last weeks and months.
I used SVG for the first time ever (!) to do all the graphics. A few days before, I randomly spent a couple hours at the Recurse Center pairing with a batchmate who was exploring SVG for the first time. I did this without Ludum Dare in mind, but I used a lot of the orientation to SVG I got during that pairing to make the game. I used Inkscape to generate the SVG code for the sprites.
As always, there are things that didn’t go as planned.
- I had hoped to do more physics animation of the SVG elements. I looked into some libraries to do this, but we ended up not having time to implement very much extra.
- Just ran out of time on UI/background polishing stuff. It is functional, but I think it could be cooler.
- We didn’t add any sound at all - this was semi-intentional, as we imagined that adding sound effects and music might interfere with the voice recognition, but I still missed doing it. Sound really adds a lot to a game!
- And finally, submitting to this particular LD was a stressful nightmare. The Ludum Dare site is still significantly under construction, and that was really unpleasant to deal with after a long day of work on the game.
But we did it! Yay LD38, another one for my memory books!